The Long-Awaited Lesson on Modding: Warframe's New Quest Rights a Wrong
The popular online game known as Warframe, a title where you can feed yourself to a giant mouth and pilot futuristic vehicles, has unveiled a significant update. The Vallis Undermind showcases the unique whimsy that has become synonymous with Warframe in the past few seasons.
This expansion, made available this week, brings in a fungus-inspired character that performs a unique animation, along with a whole new explorable fungal area. However, it also revisits core concepts, with another quest aimed at making sure this complicated, expansive 12-year-old MMO is understandable by new players.
A Quest Called "The Teacher"
Titled “The Teacher,” this is the highly anticipated mission that educates Warframe players on how to use one of the game's fundamental yet complex systems: modding.
In Warframe, modifications are enhancements that can be equipped on your warframe or arsenal to improve their stats. These can be simple (boosting power or shortening reload times) to the incredibly intricate. Content creators often craft hour-long videos about optimized loadouts that use powerful mods in combination to create overwhelming power.
“Many players likely started their journey, seeing mods, not really understanding it,” explained a key developer. “I think it was really important, upon completing the mission, for players to think, ‘Wow, modding is interesting. I want to try more of this.’”
Teamwork in Action
“The Teacher” was created through a partnership between the core team, who handled the story elements, and a supporting studio, who crafted the gameplay, which will appear early in the game.
In the quest, the player is tasked with obtaining a new segment for their spaceship, but they’re confronted by a formidable foe called Teshin, who removes the player's powers and melee weapons, and forces them to engage with the mod system to effectively show its potential.
Many of the external team were longtime players, but some were newcomers, according to a principal games designer. This fresh viewpoint that was essential.
“Our initial step involved observing new players and have them experience the introduction and take prodigious notes on all points of confusion,” the designer said. Early-game menu pop-ups introduced players to modding. But the team noted that they didn’t work on everyone.
“Certain players missed fundamental guidance where the game highlights it saying put the mod in the slot,” he said.
Filling a Significant Gap
Warframe’s mods allow players to create stupidly powerful synergies that fill the display with damage values. But "The Teacher" isn’t really about that. Veteran users who desire more advanced content, like optimizing for endgame challenges. But it became clear that “The Teacher” is filling a real and significant gap for early players — and that executing this is quite complex.
“Numerous subtle adjustments and little subtle things in the background there to just sort of show you what it can do rather than explain it outright,” the designer said. For example, one of the goals of “The Teacher” is to show how mods can create elemental damage types; in this case, Magnetic damage that eats chunks out of enemy shields.
“Adjustments to the armament to be a burst-fire weapon, because it better demonstrates the effect frequency,” the designer said. “However, the goal isn't to explicitly tell players, 'oh yeah, actually on a base level mod, you only got a few percentage chance to proc an elemental effect.' How can you teach this mechanic effectively?”
Veterans will instinctively look for that kind of weapon effect and understand how it works, but beginners require instruction to pay attention to these things.
“This type of design work that we previously focused on just because our priorities lay elsewhere,” said a story developer. “But part of it not being our focus that players weren't properly taught the modding system.”
Months of Effort
“There’s so much that goes into just making a really simple mission that — honestly — you can blast through in about 15 minutes,” said the designer. “Yet it represents extensive development for loads of people.”
The designer was visibly glowing with excitement over being able to work on a game that he loves — and to craft a mission for one of his favorite characters.
“I'm a huge fan of Teshin,” he said. “He's my 8-year-old internal self's idea of what's cool.”
Improving the New Player Experience
In the 12 years since its release, Warframe has been in a consistent battle with its own player onboarding process. There are many intricate mechanics that players can ignore initially — and won't encounter until hours into the game. And others, like modding, that scale in complexity depending on your level of engagement. A previous patch streamlined the early game so that players could reach Warframe’s mind-bending plot developments with reduced repetitive play up front.
With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s initial hours doesn’t stay locked in 2013. Beginners can find their way — even if they miss the menu prompts.