Tom Clancy's The Division Is Coming to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The gritty world of Tom Clancy’s The Division is being adapted into a dice-based role-playing experience. A collaboration has been formed to create a tabletop RPG set within the series' apocalyptic landscape. This initiative was revealed, with a funding drive scheduled to launch in the spring of 2026.
"This endeavor will bring the franchise’s distinctive tension, strategic depth, and memorable setting to the table, offering fans a new way to engage with The Division through immersive storytelling and mission-based gameplay," reads an announcement.
Launch products will include a beginner's box, essential manuals, a GM screen, miniatures, and various deluxe editions.
Delving Into The Division's Apocalyptic World
In this universe, a deadly virus called Green Poison was released in NYC, plunging the United States into chaos. As the pandemic worsens, civil order breaks down and violent factions rise, transforming the urban landscape into a warzone. To preserve law and order, the government {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the players enter the story.
Work on the RPG has been in progress for approximately three years, and it is confirmed to be complete. The forthcoming Kickstarter campaign will function as a pre-launch sales platform to access a broader market, particularly in North America. Manufacturing will start immediately following the fundraiser, with deliveries projected for the latter part of 2026.
An Innovative Tactical System: The GRIS System
A preview at the game's rules reveals it employs 10-sided dice exclusively through its new GRIS system, promoting a streamlined and strategic style. Players use abilities to roll a handful of dice, typically from one to five d10s.
- Instead of adding results together, players select a single “resolution die” from the pool.
- This die is then compared against a set challenge number.
- Rolling a perfect 10 grants additional bonuses, such as increased harm or boosted support.
Combat Emphasize Tactical Placement and Awareness
Fights stress positioning and environmental awareness, reflecting the source material. Elements like taking cover, elevation, or visibility directly influence success chances. This mechanic seems built to favor coordination and clever tactics instead of simple statistics.
A Thematic Wound System
The way health is managed introduces a interesting narrative layer. Operatives have a wound threshold; sustaining too much damage weakens their effectiveness by decreasing the size of their dice pool.
- At zero health, an agent collapses, but they’re not knocked out.
- They can still crawl and take limited actions, simulating the last stand common to video game shooters.
- Any agent knocked down must consult a injury chart, potentially gaining lingering conditions like trauma or crippling injuries.
An Introductory Adventure
A publicly available Quickstart Guide will be released in the near future. It contains a ready-to-play introductory scenario called Ashes of Murray Hill. In this scenario, players spearhead the hunt for a missing medical team and must thwart an assault by the violent Rikers gang, who have taken over that Manhattan district. Further information and the complete product lineup will be unveiled closer to the Kickstarter start date.